The studio

DraigNET Studios

An independent game studio in the United Kingdom, making games since 2010.

DraigNET grew out of making small RPGs with tools like RPG Maker and PlayerWorlds, and frameworks such as Mirage Source. Founded in 2010, its early focus was game development utilities rather than games — most notably the original MirageMUD engine — and game development followed from there.

That lineage runs straight into Nightmist Legacy, a multiplayer dark fantasy MUD built on the studio's own Mistfall Engine and now in Open Beta. Its own site is at nightmistlegacy.com.

The studio is now designing larger-scale games, built in engines such as Godot and Unity, or on custom technology where a game needs it. They will be shown here when there is something real to show.

Studio
  • Founded2010
  • Based inUnited Kingdom
  • TeamIndependent
  • ReleasedNightmist Legacy
  • In designLarger-scale games

What guides the work

How the studio works

I

Fun comes first

Every project starts with one question: is this enjoyable to play? Systems, art and tooling exist to serve that, and a mechanic that does not hold up on the tenth play gets cut.

II

Built to be replayed

A loop worth repeating beats a one-time set piece. Games are built around what makes someone come back, not just what makes a good first five minutes.

III

Honest communication

No inflated announcements. When a date is given it is because the work supports it, and quiet stretches mean work rather than trouble.

Press, questions, or just curious

Every enquiry reaches the studio directly.